Equipment and upgrades
12 entries in this hub.
| Name | Stall | Listed cost | Effect | Notes |
|---|---|---|---|---|
| Pebbles | Equipment | Starter; refill 5 Coins or 25 Coins | 3 small splashes at level 0 | Starter lure. Each pebble skips across the water and makes small splashes. |
| Bottles | Equipment | 150 Coins | One loud splash | One loud splash that pulls distant targets to the landing point. |
| Rescue Rope | Equipment | 250 Coins or 30 Robux | Farther pull; 1 use per room on the Coin unlock | Pulls a downed teammate onto a platform from farther away. |
| Wind-up Toy | Equipment | 300 Coins | 6 seconds of noise at Toy Battery level 0 | Waddles through the water and makes noise for the whole run time. |
| Flare | Equipment | 450 Coins | 5 second stun, 8 second lockout | A hit stuns the creature for 5 seconds. It cannot be stunned again for 8 seconds. |
| PUSH packs | PUSH | 14 to 89 Robux | About 30 or 50 studs | Optional Robux shoves aimed at another player. They do not help a clear. |
| Throwing Range | Upgrades | 150 Coins for level 1 | Level 0 NORMAL, level 1 +10% | Permanent extra distance for pebbles and bottles. |
| Pebble Skipping | Upgrades | 150 Coins for level 1 | 3 splashes, then 4 | More splashes from each pebble. |
| Rescue Speed | Upgrades | 150 Coins for level 1 | 3.0 seconds, then 2.8 | Shortens the pull time for a downed teammate. |
| Toy Battery | Upgrades | Level-1 Coin price not listed with the 150 Coin rows | 6 seconds, then 7 | Longer Wind-up Toy runtime. |
| Flare Radius | Upgrades | Requires Flare first | 10 studs, then 11; stun stays 5 seconds | Wider flare effect. The level-1 preview does not add stun time. |
| Rope Reach | Upgrades | Requires Rescue Rope first | 12 studs, then 14 | Longer Rescue Rope throw. |
![[NEW STAGES] DONT SPLASH π Equipment](/media/optimized/06c84071964e3296d8bfef07-767.webp)