Equipment and upgrades

[NEW STAGES] DONT SPLASH πŸŽƒ Equipment

Focused Equipment player page with practical routes, resources, and decisions for the selected game.

[NEW STAGES] DONT SPLASH πŸŽƒ Equipment

Purple EQUIPMENT unlocks tools. Yellow UPGRADES buys permanent levels up to 3/3. Prices shown are the listed unlocks and level-1 previews.

Equipment and upgrades

12 entries in this hub.

Equipment and upgrades catalog
NameStallListed costEffectNotes
PebblesEquipmentStarter; refill 5 Coins or 25 Coins3 small splashes at level 0Starter lure. Each pebble skips across the water and makes small splashes.
BottlesEquipment150 CoinsOne loud splashOne loud splash that pulls distant targets to the landing point.
Rescue RopeEquipment250 Coins or 30 RobuxFarther pull; 1 use per room on the Coin unlockPulls a downed teammate onto a platform from farther away.
Wind-up ToyEquipment300 Coins6 seconds of noise at Toy Battery level 0Waddles through the water and makes noise for the whole run time.
FlareEquipment450 Coins5 second stun, 8 second lockoutA hit stuns the creature for 5 seconds. It cannot be stunned again for 8 seconds.
PUSH packsPUSH14 to 89 RobuxAbout 30 or 50 studsOptional Robux shoves aimed at another player. They do not help a clear.
Throwing RangeUpgrades150 Coins for level 1Level 0 NORMAL, level 1 +10%Permanent extra distance for pebbles and bottles.
Pebble SkippingUpgrades150 Coins for level 13 splashes, then 4More splashes from each pebble.
Rescue SpeedUpgrades150 Coins for level 13.0 seconds, then 2.8Shortens the pull time for a downed teammate.
Toy BatteryUpgradesLevel-1 Coin price not listed with the 150 Coin rows6 seconds, then 7Longer Wind-up Toy runtime.
Flare RadiusUpgradesRequires Flare first10 studs, then 11; stun stays 5 secondsWider flare effect. The level-1 preview does not add stun time.
Rope ReachUpgradesRequires Rescue Rope first12 studs, then 14Longer Rescue Rope throw.
FAQ

[NEW STAGES] DONT SPLASH πŸŽƒ Equipment FAQ

What should a solo player buy first?

Throwing Range or Pebble Skipping for 150 Coins, then Bottles for 150 Coins if you need one loud splash. Flare is 450 Coins and can wait until your throws land.

Do level-1 prices predict level 3?

No. Each line caps at 3/3 and must be bought in order. Only the level-0 value and the level-1 preview are listed. A 150 Robux Max pass sets one named line to 3/3.