Tools

[NEW STAGES] DONT SPLASH πŸŽƒ Class Picker

This [NEW STAGES] DONT SPLASH πŸŽƒ picker is a table you read, not a widget that spends currency. Walk published roster topics in order. Confirm prices and unlocks in the live experience.

[NEW STAGES] DONT SPLASH πŸŽƒ Class Picker

Player guide for [NEW STAGES] DONT SPLASH on Roblox: nine rooms, the blind water creature, both valves, lures, rescues, and Coin prices.

How do you read the [NEW STAGES] DONT SPLASH πŸŽƒ roster picker?

Walk the tree in order. Do not skip to a late unlock because the shop model looked rare.

  1. Pebbles β€” Starter lure. Each pebble skips across the water and makes small splashes.
  2. Bottles β€” One loud splash that pulls distant targets to the landing point.
  3. Rescue Rope β€” Pulls a downed teammate onto a platform from farther away.
  4. Wind-up Toy β€” Waddles through the water and makes noise for the whole run time.
  5. Flare β€” A hit stuns the creature for 5 seconds. It cannot be stunned again for 8 seconds.
  6. PUSH packs β€” Optional Robux shoves aimed at another player. They do not help a clear.
  7. Throwing Range β€” Permanent extra distance for pebbles and bottles.
  8. Pebble Skipping β€” More splashes from each pebble.
  9. Rescue Speed β€” Shortens the pull time for a downed teammate.
  10. Toy Battery β€” Longer Wind-up Toy runtime.
  11. Flare Radius β€” Wider flare effect. The level-1 preview does not add stun time.
  12. Rope Reach β€” Longer Rescue Rope throw.
  13. Basic traversal β€” Room 1. Gap jumps on square tiles
  14. Broken walkway β€” Room 2. Narrow short jumps or wide long jumps
  15. Sinking platforms β€” Room 3. Light pads sink under you
  16. Rotating bridges β€” Room 4. A spinning beam
  17. Moving Platforms β€” Room 5. Pads shift on set paths
  18. Drifting Platforms β€” Room 6. Pads drift across the water
  19. Memory Bridge β€” Room 7. Segments appear in a pattern
  20. Crushing Walls β€” Room 8. Walls close on a rhythm
  21. Locked Exit β€” Room 9. Finish the lock, then leave
  22. The creature β€” A blind hunter in the pool water. It tracks splashes and the loud Maintenance machines.
  23. Maintenance lock β€” Two red valve wheels. Both must open before the Poolrooms door does.
  24. Coins β€” The lobby currency for unlocks, refills, and permanent upgrades. Results screens also say Cash.

What is on the published [NEW STAGES] DONT SPLASH πŸŽƒ roster table?

[NEW STAGES] DONT SPLASH πŸŽƒ roster
EntryHubNotes
PebblesEquipmentStarter lure. Each pebble skips across the water and makes small splashes.
BottlesEquipmentOne loud splash that pulls distant targets to the landing point.
Rescue RopeEquipmentPulls a downed teammate onto a platform from farther away.
Wind-up ToyEquipmentWaddles through the water and makes noise for the whole run time.
FlareEquipmentA hit stuns the creature for 5 seconds. It cannot be stunned again for 8 seconds.
PUSH packsEquipmentOptional Robux shoves aimed at another player. They do not help a clear.
Throwing RangeEquipmentPermanent extra distance for pebbles and bottles.
Pebble SkippingEquipmentMore splashes from each pebble.
Rescue SpeedEquipmentShortens the pull time for a downed teammate.
Toy BatteryEquipmentLonger Wind-up Toy runtime.
Flare RadiusEquipmentWider flare effect. The level-1 preview does not add stun time.
Rope ReachEquipmentLonger Rescue Rope throw.
Basic traversalMap & RoutesRoom 1. Gap jumps on square tiles
Broken walkwayMap & RoutesRoom 2. Narrow short jumps or wide long jumps
Sinking platformsMap & RoutesRoom 3. Light pads sink under you
Rotating bridgesMap & RoutesRoom 4. A spinning beam
Moving PlatformsMap & RoutesRoom 5. Pads shift on set paths
Drifting PlatformsMap & RoutesRoom 6. Pads drift across the water
Memory BridgeMap & RoutesRoom 7. Segments appear in a pattern
Crushing WallsMap & RoutesRoom 8. Walls close on a rhythm
Locked ExitMap & RoutesRoom 9. Finish the lock, then leave
The creatureEntitiesA blind hunter in the pool water. It tracks splashes and the loud Maintenance machines.
Maintenance lockMachinesTwo red valve wheels. Both must open before the Poolrooms door does.
CoinsMoneyThe lobby currency for unlocks, refills, and permanent upgrades. Results screens also say Cash.

What will this [NEW STAGES] DONT SPLASH πŸŽƒ picker not do?

It will not spend currency, roll a shop, or read your inventory. Confirm prices and unlocks in the live [NEW STAGES] DONT SPLASH πŸŽƒ experience.

FAQ

[NEW STAGES] DONT SPLASH πŸŽƒ tool questions

Can the creature see my avatar?

No. The in-game line is that it cannot see you and it hears the water. Standing on a dry platform hides you. Touching the water marks that spot, and the Maintenance machines are loud enough for it to hear.

Which difficulty should I start on?

Easy, in a party of 1, on Poolrooms. Easy has more platforms, shorter levels, and half coins. The slot beside Normal asks for two Normal clears.

Are there working codes?

None are confirmed for place 119958473240233. A check on October 25, 2026 listed no working codes. Like the game and join Boros Games to claim 200 Coins and 1 Self-Revive once. That claim is not a code.

How many players can join?

The Roblox listing allows 10 players. The Create Party menu sets size from 1 to 4. Collision is on, so other players can push you off a pad.

How many rooms are in a run?

Nine, in order, after the October 23 update. Rooms 5 through 9 are Moving Platforms, Drifting Platforms, Memory Bridge, Crushing Walls, and Locked Exit.