Loadout

What to buy with Coins

Pebbles are free. The first paid Coin choices are Throwing Range, Pebble Skipping, Bottles, and, in co-op, Rescue Rope.

What to buy with Coins

Pebbles are free. The first paid Coin choices are Throwing Range, Pebble Skipping, Bottles, and, in co-op, Rescue Rope.

Two lobby stalls spend Coins. The purple EQUIPMENT stall unlocks tools and sells refills. The yellow UPGRADES stall sells permanent levels. Step into the colored circle to open each menu. Regular upgrades reach 3/3, must be bought in order, and stay forever. The prices below are the level 0 to level 1 previews. The stall does not publish a formula that turns the level-1 step into the cost of level 2 or 3.

A Max pass costs 150 Robux and sets one named upgrade to 3/3. That is separate from the Coin levels. 4th Tool Slot is 99 Robux. 5th Tool Slot is 149 Robux. The number-key hint may show 1–5 or 1–7. That hint is not five free slots.

Tools

Tool Unlock What you get Refill
Pebbles Equipped at the start 3 small splashes at Skipping level 0 5 Coins for 1, or 25 for 5. Also free from gray stone clusters. No carry limit.
Bottles 150 Coins, 3 uses included One loud splash at the landing Carry limit is not stated as a cap. No separate refill price is listed.
Rescue Rope 250 Coins, 1 use per room Pull a teammate onto a pad from farther away The 30 Robux pass unlocks a permanent reusable rope instead.
Wind-up Toy 300 Coins, 3 uses included Runs 6 seconds at Toy Battery level 0 and makes noise the whole time Unlocks the Toy Battery line.
Flare 450 Coins, 3 uses included 5 second stun on a hit, then an 8 second lockout 50 Coins for 1 use, or 250 for 5. No carry limit.

Loadout editing is the left panel inside EQUIPMENT. REMOVE or the X takes a tool out of the run. Buy the tool before you buy its gated upgrade: Toy Battery needs the Wind-up Toy, Flare Radius needs Flare, and Rope Reach needs Rescue Rope.

Upgrade previews

Upgrade Level 0 Level 1 preview First Coin price Gate
Throwing Range NORMAL +10% distance for pebbles and bottles 150 None
Pebble Skipping 3 splashes 4 splashes 150 None
Rescue Speed 3.0 seconds 2.8 seconds 150 None
Toy Battery 6 seconds 7 seconds Not listed on the same row as the 150 Coin starters Wind-up Toy
Flare Radius 10 studs 11 studs, stun still 5 seconds Same Flare
Rope Reach 12 studs 14 studs Same Rescue Rope

Throwing Range and Pebble Skipping are the solo pair. Buy range when lures fall short of the water you want. Buy skipping when you want more splashes from each stone. In co-op, unlock Rescue Rope before you spend on Rope Reach, and buy Rescue Speed when pulls are finishing late. Flare Radius is only worth it after you already hit with flares. It does not lengthen the stun at level 1.

PUSH is not a clear tool

The PUSH panel sells shoves aimed at the player in front of you. Push is about 30 studs: 14 Robux for 1, or 49 Robux for 5. Super Push is about 50 studs plus a knockdown: 24 Robux for 1, or 89 Robux for 5. The lobby also has an F / Push prompt on another player, and one Plus offer example was listed at 32 Robux for a single-use super push. Those are different buttons from the pack table. None of them opens a valve. On a narrow pad they mostly put someone in the water.

Skip PUSH, the slot passes, and the Max passes until a specific limit is what ends your runs. The Coin order above spends the rewards from a finished escape.

FAQ

Frequently Asked Questions

Can the creature see my avatar?

No. The in-game line is that it cannot see you and it hears the water. Standing on a dry platform hides you. Touching the water marks that spot, and the Maintenance machines are loud enough for it to hear.

Which difficulty should I start on?

Easy, in a party of 1, on Poolrooms. Easy has more platforms, shorter levels, and half coins. The slot beside Normal asks for two Normal clears.

Are there working codes?

None are confirmed for place 119958473240233. A check on October 25, 2026 listed no working codes. Like the game and join Boros Games to claim 200 Coins and 1 Self-Revive once. That claim is not a code.

How many players can join?

The Roblox listing allows 10 players. The Create Party menu sets size from 1 to 4. Collision is on, so other players can push you off a pad.

How many rooms are in a run?

Nine, in order, after the October 23 update. Rooms 5 through 9 are Moving Platforms, Drifting Platforms, Memory Bridge, Crushing Walls, and Locked Exit.