How the guides are split
The first-run page is the session plan. The room page is the October 23 index. Stay dry covers lures. Valves covers the Poolrooms exit prompts. Equipment and Coins are the lobby. Party covers revives when someone else is in the water.
Which [NEW STAGES] DONT SPLASH π guides are published?
First run on Easy
Create a small Easy party, stay on the pads, and finish one escape before you buy anything optional.
Nine rooms after October 23
The October 23 panel adds five rooms and resets best times. Rooms 1β4 are the launch hazards; rooms 5β9 end at Locked Exit.
Stay dry and move the creature
A splash calls the creature to that point. Pebbles, bottles, and a flare hit are different ways to buy a crossing.
Valves, the rotating strip, and the stairs
On Poolrooms, open both Maintenance valves, then climb the yellow blocks when the water rises. YOU ESCAPED appears down the corridor.
What to buy with Coins
Pebbles are free. The first paid Coin choices are Throwing Range, Pebble Skipping, Bottles, and, in co-op, Rescue Rope.
Coins, the shop, and the cash passes
Read every results-screen line. Easy pays half coins, the first-escape bonus is separate, and 2x Cash does not double every line the 24 Robux offer doubles.
Party size, revives, and Rescue Rope
Create Party stops at 4 even though servers hold 10. When someone is down, follow the prompt on your own screen.
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