What is on the [NEW STAGES] DONT SPLASH π roster?
This table is the wall. Letter grades live on the tier list. Use the class picker if you want a buy-order instead of names.
| Entry | Hub | Notes |
|---|---|---|
| Pebbles | Equipment | Starter lure. Each pebble skips across the water and makes small splashes. |
| Bottles | Equipment | One loud splash that pulls distant targets to the landing point. |
| Rescue Rope | Equipment | Pulls a downed teammate onto a platform from farther away. |
| Wind-up Toy | Equipment | Waddles through the water and makes noise for the whole run time. |
| Flare | Equipment | A hit stuns the creature for 5 seconds. It cannot be stunned again for 8 seconds. |
| PUSH packs | Equipment | Optional Robux shoves aimed at another player. They do not help a clear. |
| Throwing Range | Equipment | Permanent extra distance for pebbles and bottles. |
| Pebble Skipping | Equipment | More splashes from each pebble. |
| Rescue Speed | Equipment | Shortens the pull time for a downed teammate. |
| Toy Battery | Equipment | Longer Wind-up Toy runtime. |
| Flare Radius | Equipment | Wider flare effect. The level-1 preview does not add stun time. |
| Rope Reach | Equipment | Longer Rescue Rope throw. |
| Basic traversal | Map & Routes | Room 1. Gap jumps on square tiles |
| Broken walkway | Map & Routes | Room 2. Narrow short jumps or wide long jumps |
| Sinking platforms | Map & Routes | Room 3. Light pads sink under you |
| Rotating bridges | Map & Routes | Room 4. A spinning beam |
| Moving Platforms | Map & Routes | Room 5. Pads shift on set paths |
| Drifting Platforms | Map & Routes | Room 6. Pads drift across the water |
| Memory Bridge | Map & Routes | Room 7. Segments appear in a pattern |
| Crushing Walls | Map & Routes | Room 8. Walls close on a rhythm |
| Locked Exit | Map & Routes | Room 9. Finish the lock, then leave |
| The creature | Entities | A blind hunter in the pool water. It tracks splashes and the loud Maintenance machines. |
| Maintenance lock | Machines | Two red valve wheels. Both must open before the Poolrooms door does. |
| Coins | Money | The lobby currency for unlocks, refills, and permanent upgrades. Results screens also say Cash. |
![[NEW STAGES] DONT SPLASH π roster table](/media/optimized/086025ac0cce6d75ef503a1e-512.webp)